A real-time strategy developed by independent developers from Arcen Games. The game first appeared on the public in 2009 on the developer's site and the Impulse site, and later appeared on Steam in version 2.0.
The developers tried to combine in the game at once three genres: real-time strategy, tower defense, and 4X-strategy. Players and critics celebrated the unique gameplay but at the same time a fairly long process of learning the basics of the game. The main rivals of the players are two AI, the main goal - to destroy their planets. AI at the start..Visit Official Website
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AI War: Fleet Command. 16 videos Play all ... Beginner Walkthrough - Playlist. Strategic Sage. 16 videos Play all Let's Play AI War: Fleet Command - Vanilla Standard 7/7 - Playlist.
Arcen Games' 2009 flagship title is a unique experience, and I'm excited to start a new project with this game! Blending elements of Grand Strategy, 4X, RTS,...
AI War: Fleet Command Beginner Walkthrough continues with a look at the planets we scouted last time and a discussion of AI Progress/Hacking. We get to know their basic structures and then face ...
The Beginner Walkthrough (5/5 diff.) of AI War: Fleet Command next sees us taking on our first Mark V Fabricator, then doing a Tachyon Raid. While scouting, we also run into the last two basic ...
AI War: Fleet Command wraps up the Beginner Walkthrough (5/5 diff.) as Aokal, the Turtle AI homeworld, is defeated. This is followed by a brief post-mortem. This is a good time to ask questions ...
- Arcen Games, LLC
- Arcen Games
Release date(s): June 2, 2009
Genre(s): Real-time Strategy
Mode(s): Single-player, multiplayer
AI War: Fleet Command is a real time strategy computer game created by independent developer Arcen Games. The game was first released on the Arcen Games website and Impulse on June 2, 2009, before getting a Steam release on October 16, 2009 that coincided with the release of version 2.0. AI War blends the 4X, tower defense, and traditional RTS genre to create something that was hailed as unique but with a steep learning curve. Players go up against two artificial intelligence opponents that are superior to the player. The objective is to destroy the home planets of both AI opponents. AI War was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table, but criticized for its learning curve and lackluster graphics. It was also noted that the AI represented a significant challenge and reacted to the actions of the player.