You control a nameless and faceless protagonist, who starts in a white chamber in the center of a high-tech maze. Your goal is to move forward through the maze by solving many difficult and intricate puzzles. Antichamber reminds Portal game series and Cube films to some extent, but with more emphasis on puzzle solving, sketchy graphics, and very little plot. Unlike in Portal or Cube, the protagonist cannot die, even if the player fails. There are no traps, and the only penalty for failure is that you have to try again. The protagonist is armed with a variety of “guns”,..Visit Official Website
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Antichamber at IGN: walkthroughs, items, maps, video tips, and strategies
Antichamber Walkthrough. General Information. The timer does nothing, even when it reaches zero. You win the game by getting out. There are 4 guns: blue, green, yellow, red. Getting them by increasing power order (from blue to red) is your primary objective, which you must do before you can even think of escaping.
All previous route videos will be kept on this page for future reference. These old route videos could be used for beginners who don't want to jump straight into the fastest strats, or for anyone who is interested in the change in the routes over time.
Mitch and James try to wrap their minds around this new brainbending environmental puzzle game for the PC, Antichamber. Download the new Game Front iPhone Ap...
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Here is my guide on how to get into the 7 developer rooms as well as how to get to the "Under Construction" door and the series of difficult challenges that lead to the White Room.
Getting the green gun. Relaxing Rain and Thunder Sounds, Fall Asleep Faster, Beat Insomnia, Sleep Music, Relaxation Sounds - Duration: 3:00:01. Jason Stephenson - Sleep Meditation Music ...
AntiChamber - SPOILERS: Blue, Green, Yellow & Red Guns - Quick Routes to Each SporksAreGoodForYou. ... Antichamber Walkthrough/Guide + Ending - Duration: 19:53. aMannus 21,674 views.
This is part 4 of our Antichamber walkthrough with Mitchell from Game Front. Antichamber is a environmental puzzler that completely turns the rules of physics on its side and demands the player ...
Antichamber - Part 6 - Walkthrough Playthrough Let's Play - GREAT GAME - Duration: 23:29. LowkoTV 766 views. 23:29. Mix Play all Mix - LowkoTV YouTube; Let's ...
- Alexander Bruce
Release date(s): January 31, 2013
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on Steam for Microsoft Windows on January 31, 2013, a version sold with the Humble Indie Bundle 11 in February 2014 added support for Linux and OS X.