You control a nameless and faceless protagonist, who starts in a white chamber in the center of a high-tech maze. Your goal is to move forward through the maze by solving many difficult and intricate puzzles. Antichamber reminds Portal game series and Cube films to some extent, but with more emphasis on puzzle solving, sketchy graphics, and very little plot. Unlike in Portal or Cube, the protagonist cannot die, even if the player fails. There are no traps, and the only penalty for failure is that you have to try again. The protagonist is armed with a variety of “guns”,..Visit Official Website
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.
Antichamber Walkthrough Part 1 - Leap of Faith. Feb 13, 2013 - We go through Part 1 of 3 of this mindbending puzzle game Antichamber. Exit Theatre Mode.
Antichamber is all about tackling each puzzle with an open mind, as the game tries to make you forget which way is up. (We're not entirely sure, but we think forgetting which way is up might be the answer to at least one puzzle.)
For me, part of the fun of Antichamber was stumbling through and happening across new secrets inside the game, and I wanted to create a "walkthrough" that didn't instantly give away the answer - to better fit with the way the game plays.
So you want to speedrun Antichamber, eh? It's a pretty fast an easy route to learn, but I suggest trying to make up your own route first. It's quite fun to have tried your own route, and then see what is actually possible in the tutorials or record videos. It's a good test of your knowledge of the game.
Here is my guide on how to get into the 7 developer rooms as well as how to get to the "Under Construction" door and the series of difficult challenges that lead to the White Room.
Getting the green gun. Relaxing Rain and Thunder Sounds, Fall Asleep Faster, Beat Insomnia, Sleep Music, Relaxation Sounds - Duration: 3:00:01. Jason Stephenson - Sleep Meditation Music ...
AntiChamber - SPOILERS: Blue, Green, Yellow & Red Guns - Quick Routes to Each SporksAreGoodForYou. ... Antichamber Walkthrough/Guide + Ending - Duration: 19:53. aMannus 21,674 views.
A walkthrough of Antichamber's hardest and final puzzles leading up to the bizarre ending sequence. For those that don't know, Antichamber is a puzzle game t... A walkthrough of Antichamber's...
Antichamber - Walkthrough No Commentary - Part 1 zoar5B. Loading... Unsubscribe from zoar5B? ... Antichamber - Gameplay Only, No Commentary HD - Part One - Duration: 12:26.
Antichamber: All Secret Cubes [Walkthrough.] Watch later. Share. Copy link. Info. Shopping. Tap to unmute. If playback doesn't begin shortly, try restarting your device. You're signed out.
- Alexander Bruce
Release date(s): January 31, 2013
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on Steam for Microsoft Windows on January 31, 2013. A version originally sold with the Humble Indie Bundle 11 in February 2014 added support for Linux and OS X.