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Audiosurf is a puzzle rhythm game developed by Invisible Handlebar.

Players control a levitating vehicle and race it down a multi-colored highway. The players have to collect colored blocks known as "cars" and form clusters of three or more blocks of the same color. Hot colors such as red or orange get the player more points than cold ones such as blue or purple. The more clusters formed - the more score the player gets. Players are also awarded different bonuses depending on how did they complete the race. Players are also awarded one of the medals: bronze, silver or..

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Audiosurf Gets Tailored Music Compilation. About Genre Music Summary Now you can ride your music -- Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. ... FF7 Remake Walkthrough ...

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لعبه {red ball}(jungle castle run3){leps world}(moys world) - Duration: 1:02:34. يوميات أسيل ٢٠٢٠ - أنشطة رائعة Recommended for you. New





  • Dylan Fitterer


Game Data

Release date(s): February 15, 2008

Genre(s): Puzzle, rhythm game

Mode(s): Single player, multiplayer

Game Background

Audiosurf is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. The sequel, Audiosurf 2, was released in 2013.