WalkStory Game Walkthrough Search Engine Game Walkthrough Index



Bad Day L.A. is a third-person action adventure game that parodies popular culture and the culture of fear of the United States. In the game, the city of Los Angeles suffers a series of over-the-top disasters including an earthquake, terrorist attack, zombie uprising, meteor bombardment, and Mexican invasion.


In the second part of Bad Day L.A., Athony and The Sick Kid employ the Hatzolah Ambulance Service to transport them to a shelter. Things go awry once more when the ambulance is under attack during ...

Sign in to like videos, comment, and subscribe. Sign in. Watch Queue Queue

In the third chapter of Bad Day L.A., Anthony and The Sick Kid gain another party member, who proves to be useful in the form of brawn. The group must make it to the hospital, while encountering ...

After a failed attempt at an evacuation, Anthony and his crew find themselves in Hollywood. Unfortunately, the chaos has spread there already. Now Anthony must reach the subway to escape the madness.

Now that Juan has been defeated, and the zombie bomb has landed. It is now up to Anthony to rescue his friends and clear the city of the Zombie viruses.

What originally seemed to be an escape for Anthony and his crew, they now find themselves at the mercy of the Mexican Army.

American McGee Presents Bad Day LA (PC) SO/OS: Windows 10 (64-Bit) Desarrollador/Developer: Enlight Software Distribuidor/Publisher: Enlight Software VersiĆ³n...




  • Enlight Software

Game Data

Release date(s): September 6, 2006: AUS EU: November 24, 2006

Genre(s): Action-adventure, Third person shooter

Mode(s): Single-player

Game Background

American McGee presents: Bad Day L.A. is a 2006 third-person action video game by American McGee. Players assume the role of Anthony Willams, a former Hollywood agent turned homeless man in Los Angeles. During this time LA is ravaged by both natural and man-made disasters. Anthony only wishes to save himself, though through the course of the story he becomes an unwilling savior. The game's attempted tone is one of political satire, targeting all spectra of politics. While the game was set for world release on September 6, 2006, it first saw the light of day as part of the 9/2006 issue of the Polish video game magazine CD-Action. The game was released to mostly negative reviews, with reviewers criticizing its gameplay, visuals, voice acting, characters, offensive and crass humor, and poor attempts at satire.