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Description

Billy Hatcher and the Giant Egg (ジャイアントエッグ~ビリー・ハッチャーの大冒険~, Jaianto Eggu: Birī Hatchā no Daibōken) is a 2003 video game developed by Sonic Team and published by Sega for the Nintendo GameCube. It was ported to Microsoft Windows and Mac OS X in 2006, for release in Europe.

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Walkthroughs

Videos

Billy Hatcher and the Giant Egg (ジャイアントエッグ~ビリー・ハッチャーの大冒険~ Jaianto Eggu: Birī Hatchā no Daibōken?) is a 2003 video game developed by Sonic Team ...

This is my first 1080p60 original TS recording of the video game "Billy Hatcher and the Giant Egg."

Longplay of Billy Hatcher and the Giant Egg, played on the PAL GameCube. This game's version was released on Oct. 31st, 2003. Please give the video a like! T...

Billy Hatcher and the Giant Egg (ジャイアントエッグ~ビリー・ハッチャーの大冒険~ Jaianto Eggu: Birī Hatchā no Daibōken?) is a 2003 video game developed by Sonic Team ...

One Day Billy met up with his friends and saved a Chick from the merciless Crows, he eventually is warped into Morning land and starts to save the World from a Dark Force.

In this part, I introduce this (video) game, say a few things about the game, and forgot to mention my history with this game. It was given to me as a birthday present from my Aunt Patty, the ...

By which I mean I accidentally fragmented (which doing so wipes the memory card squeaky clean) the memory card while doing a test recording with Sonic Heroes with some new equipment. I the message ...

Hey Guys! Antinny Here! This is my newest Walkthough of the 2003 GameCube Game: "Billy Hatcher and the Giant Egg". This game is definitely one of my favorites, and here's a quick little synopsis ...

Today I head off to the next area that's been sent to eternal night so morning can be restored! Pirate Island seems to be going not so badly after a few mishaps, but then something really random ...

Let's Play: Billy Hatcher and the Giant Egg Intro and World 1 - Mission 1 We learn about the troubles of Morning Land, get a chicken suit, and hatch an elder from a golden egg.

I want to try and finish this game again due to nostalgia. It's a great game with lots of shortcut potential, which I remember distinctly back when I played this on the GameCube. So I start off ...

Genres

Platforms

Developers

  • Sonic Team