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First, there was the earthquake. Then the war, then the plague, then the riots. In the span of a few short years, humanity suffered every disaster imaginable — and all as a prelude to the one we couldn't have imagined.

An army of literal demons marched straight out of Hell, trampling over the survivors wherever they found them. When they killed, they wore their victims' skins. When they conquered, they seized their enemies' weapons. Powered by supernatural evil and loaded with military hardware, they scattered us and ran us down.

But then she came. At first, we thought she was..

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IGN's Bullet Witch complete strategy guide and walkthrough will lead you through every step of Bullet Witch from the title screen to the final credits, including every collectible location, boss ...

Flash to 2013, a suburb on the east coast in America. Some Geists are playing with their food, and then, Alicia, the Bullet Witch steps onto the scene, clad in streaming black. Simple enough start; this level is about as straight forward as they come. Take on any Geists you come upon.

Bullet Witch actually has a separate character progression from the stage progression. This means you can start a new game on any difficulty (hard, normal, easy) but with the powers and weapons...

Bullet Witch Walkthrough Please note that the details below reflect the time and playthroughs required to get all the Achievements in this walkthrough.

Bullet Witch Story walkthrough - Stages 1-3. Introduction. In this page you'll find a text guide and links to video guides for all the six Stages of the game. You may or may not need to use a ...

Bullet Witch Walkthrough overview. Hi and welcome to the Bullet Witch walkthrough. The 1,000 G in this game are moderately difficult and boring to get, but they are also relatively fast and ...

You can find everything in the official page dedicated to the cheats of Bullet Witch. Available in the cheats page is also written the list of achievements for this game with a small guide about how to unlock them. And now finally the long-awaited walkthrough for this game. The guide is divided into several videos, unless the game is short.

Bullet Witch - Walkthrough/guide Part 2. This is a long stage if you don't know where you're going. The key is to get a hang of where you are using the buildings (almost all of the big ones are ...

Bullet Witch Walkthrough and Guide All 6 Stages. Bullet Witch is a unique combination of Japanese dark-fantasy aesthetics and Western-style military action game developed by Marvelous. An army of literal demons marched straight out of Hell, trampling over the survivors wherever they found them. You will play as a woman named Alicia in black ...


Bullet Witch - Walkthrough Gameplay Part 1 - No Commentary (PC) - Duration: 51:58. TheBlueDragon Recommended for you. 51:58 (PS1 Longplay) Koudelka Longplay (Disc 3) (No Commentary) - Duration ...

Xbox 360 Longplay [042] Bullet Witch World-of-Longplays ... Bullet Witch - Walkthrough Gameplay Part 1 - No ... 51:58. TheBlueDragon 5,230 views. 51:58. Bullet Witch - Xbox 360 Gameplay (2007 ...

Here's a quick look at the opening of Bullet Witch PC version which releases today on Steam for PC. The original game on Xbox 360 released in 2007.




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Game Data

Release date(s): Xbox 360 July 27, 2006: NA Microsoft Windows WW: April 25, 2018

Genre(s): Third-person shooter

Mode(s): Single-player

Game Background

Bullet Witch is a third-person shooter developed by Cavia for the Xbox 360 and Microsoft Windows. It was released in Japan in 2006, and in Western regions in 2007; AQ Interactive published the game in Japan, while Atari was the publisher for other regions. The Windows version was released by Xseed Games in April 2018. Set on a post-apocalyptic Earth, the story follows the witch Alicia Claus as she hunts a powerful demon. Players control Alicia through linear levels, using her gun to fire multiple types of ammunition at humanoid and demonic enemies. Beginning development in 2004 as Cavia's first game for seventh generation consoles, Bullet Witch was developed by the same team behind Ghost in the Shell: Stand Alone Complex. The character and monster designs, created respectively by Satoshi Ueda and Taro Hasegawa, fused Western and Japanese sensibilities. The music was composed by Masashi Yano supervised by Nobuyoshi Sano.


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