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Description

Castlevania: Symphony of the Night is a platform-adventure action role-playing game developed and published by Konami in 1997 for the PlayStation. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is the direct sequel to Castlevania: Rondo of Blood taking place four years later. It features Dracula's dhampir son Alucard as the protagonist rising from his slumber to explore the Dracula's castle which has re-appeared after Richter Belmont has vanished. It marks a break from previous games in the series, introducing exploration, non-linear level design and role-playing elements.

Initially, the game was unsuccessful ..

Screenshots

Walkthroughs

For Castlevania: Symphony of the Night on the PlayStation, GameFAQs has 31 FAQs (game guides and walkthroughs).

From StrategyWiki, the video game walkthrough and strategy guide wiki < Castlevania: Symphony of the Night. ... Castlevania: Symphony of the Night | Table of Contents | Walkthrough Game Modes . Normally, you can only start the first playing as Alucard. However, you will first play the prologue "Final Stage" as Richter, and then enter the actual ...

This is the Walkthrough page for Castlevania: Symphony of the Night. Intro; Gaibon and Slogra; The Spirit Orb; Long Hallway; Doppleganger #1; Long Library To The Royal Chapel; The Royal Chapel ...

Walkthrough. Unlike previous Castlevania games, Symphony of the Night is very open-ended, and you aren't restricted to arbitrary levels, but items still need to be found in a certain order to proceed (Except for Richter, who can proceed in whatever order he wants, since he begins with all abilities initially).

CASTLEVANIA:SYMPHONY OF THE NIGHT Walkthrough Started: September 22, 2006 Walkthrough Completed: April 18, 2007 Walkthrough Updated: July 21, 2010 By: 934400 (Colby Haymond) Gamefaqs Version: 4.00 CONTACT INFORMATION [email protected] [email protected] [email protected] In order to find the section you want, put the number in the find window and search, you should find your section.

From StrategyWiki, the video game walkthrough and strategy guide wiki < Castlevania: Symphony of the Night

For Castlevania: Symphony of the Night on the Xbox 360, GameFAQs has 29 FAQs (game guides and walkthroughs).

The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Castlevania: Symphony Of The Night for Xbox 360.

Videos

#castlevania #castlevaniasotn #castlevaniandroid #android #ios #gameplay #walkthrough #sotn Castlevania: Symphony of the Night - Walkthrough Gameplay - Part 6 (iOS Android)

In my playthrough, I will show you how to get the complete 200.6% map. The first video is the entirety of Dracula's Castle (100.0%), and part 2 shows the Inverted Castle. This is done on a replay ...

Castlevania Requiem: Symphony of the Night Walkthrough With No Commentary Part 1 - PS4 Pro/Xbox 360/One X/PSP/Sega Saturn/PS1/PSX. All Bosses/Familiars/200.6 Map/Endings/Richter Mode/Secrets.

#castlevania #castlevaniasotn #castlevaniandroid #android #ios #gameplay #walkthrough #sotn Castlevania: Symphony of the Night - Walkthrough Gameplay - Part 4 (iOS Android)

Genres

Developers

  • Digital Eclipse
  • Konami Digital Entertainment
  • Sony Interactive Entertainment

Game Data

Series: Castlevania

Genre(s): Platform-adventure (Metroidvania), action role-playing

Mode(s): Single-player

Game Background

Castlevania: Symphony of the Night is a platform-adventure action role-playing game developed and published by Konami in 1997 for the PlayStation. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is the direct sequel to Castlevania: Rondo of Blood, taking place four years later, and is the 10th entry into the Castlevania series. It features Dracula's dhampir son Alucard as the protagonist, rising from his slumber to explore Dracula's castle which has re-appeared after Richter Belmont vanished. It marks a break from previous games in the series, re-introducing the exploration, non-linear level design and role-playing elements first experimented with in Simon's Quest. Initially, the game's commercial performance was mediocre, particularly in the United States where it was meagerly publicized, but thanks to praise by critics, it gained sales through word-of-mouth and became a hit.

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