Conker's Bad Fur Day is a platformer video game developed by Rare and released for the Nintendo 64 video game console in 2001. As part of the Conker video game series, the game follows the story of Conker the Squirrel, a greedy, heavy-drinking red squirrel who attempts to return home to his girlfriend Berri. The gameplay is composed of various challenges that involve platforming, solving puzzles, fighting enemies, and gathering objects. The game also features a multiplayer mode where a maximum of four players can compete in seven different game types.
Although visually similar to Rare's family-oriented Nintendo 64 platform..
This is the Walkthrough section for Conker's Bad Fur Day. Even if this is one of the most bizarre games that Rare has ever made, the game still follows a linear story complete with missions that...
Once you drop the poo-bomb onto the sleeping giant, head back to the base of the mountain and get a second ball of poo. Now it’s time to head up the other path.
*NOTE* If you are having difficulty finding enough villagers, Dallas has been kind enough to make a map of the house, to get there, just return to the FAQ page for Conker's Bad Fur Day.
Eventually, the rope that the Count is hanging from will break and he will fall into the grinder himself. Allowing you to return to squirrel form. *NOTE* If you are having difficulty finding enough villagers, Dallas has been kind enough to make a map of the house, to get there, just return to the FAQ page for Conker's Bad Fur Day.
A: Conker's Bad Fur Day (BFD) is a platform game created by Rare. It's not like any other game Nintendo has ever sponsored. It has bad language, sexual references, and graphic violence (Well, as graphic as violence can get for a cartoon).
Conker's Bad Fur Day is totally different from N64 games like Super Mario 64 and Banjo-Kazooie. It's not where there are worlds you must open by collecting items, working your way towards the boss....
Conker's Bad Fur Day's intro is a parody of A Clockwork Orange, as both start out with a close up of the main character scowling, succeeded by a sip of milk, a zoom out that reveals side characters, and a narration.. Contributed By: mtKing52 6 0 « See More or Submit Your Own!
This is a quick little walkthrough to open up yet another world in Conker’s Bad Fur Day. So let’s get to it and open this bad boy up so we can get even more cash! Getting Rid Of The First Clang Gobling: Before you can even start this mission you’re going to need to have defeated the bull and received the ball of poo from the dung beetle.
Clear the way! [You’ve got to get a keg of dynamite placed under each wing of the plane. And then, from the safety of the B Button Pad in the center of the harbor, you’ll ignite the TNT thus ...
Conker's Bad Fur Day Wiki Guide. Chapter 2: Windy. Top Contributors: Peer Schneider, ... For the Uga Buga Section of this walkthrough, please see Chapter 6 of the walkthrough
Conker Live & Reloaded The Movie ... Conker's Bad Fur Day - All Bosses (No Damage) ... The Simpsons Game - FULL GAME Walkthrough Gameplay No Commentary - Duration: 5:20:15.
Conker's Bad Fur Day is a platformer video gamedeveloped by Rare and released for the Nintendo 64 console in 2001. As part of the Conker series, the game follows the story of Conker the Squirrel ...
Release date(s): 5 March 2001: EU
Mode(s): Single-player, multiplayer
Conker's Bad Fur Day is a 2001 platform game developed and published by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. A multiplayer mode where up to four players can compete against each other in seven different game types is also included. Although visually similar to Rare's previous games, such as Donkey Kong and Banjo-Kazooie, Conker's Bad Fur Day was designed for mature audiences and features graphic violence, alcohol and tobacco use, profanity, vulgar humour, and pop culture references. Development lasted four years, with concepts originating during the development of Killer Instinct Gold in 1996. The game, intended for a family audience, was initially titled Twelve Tales: Conker 64 and was set for release in late 1998.