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Description

Daikatana is a first-person shooter directed by id Software’s co-founder John Romero.

###Plot and setting

The game is divided into four episodes each of which takes place in a different location: 25th century Japan, Norway in early Medieval, ancient Greece and San Francisco in 2030. The story revolves around Daikatana, a mysterious sword crafted in medieval Japan that lets its wielder travel through the time. The plot follows Hiro Miyamoto, famed swordmaster from Japan of the future. He finds out that the current ruler of the world used Daikatana to alter the history and conquer the world by controlling the..

Screenshots

Walkthroughs

For John Romero's Daikatana on the Nintendo 64, FAQ/Walkthrough by Simdoom.

This page was last edited on 3 December 2014, at 18:59. Content is available under CC BY-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

For John Romero's Daikatana on the Nintendo 64, GameFAQs has 1 FAQ (game guide/walkthrough).

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John Romero's Daikatana is a tale that begins in the dystopian future of 2455AD Japan, where a simple martial arts instructor must recover a magical sword and travel through time to return Earth to its rightful setting. Suck it down.

Videos

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Genres

Platforms

Developers

  • Ion Storm
  • (GBC)
  • small
  • Will

Stores

Game Data

Release date(s): Microsoft Windows, May 22, 2000: EU Nintendo 64, May 26, 2000: NA

Genre(s): First-person shooter

Mode(s): Single-player, multiplayer

Game Background

John Romero's Daikatana is a first-person shooter video game developed by Ion Storm for Microsoft Windows and Nintendo 64, and released in 2000. The Game Boy Color game of the same name released the same year is entirely different, being a top-down action-adventure game by Japanese studio Kemco. The game is split into four episodes, each representing a different time period, and is centred around the conflict between two rival clans, the Ebihara and Mishima. During development, the game initially had the original Quake engine; however, this was switched to the Quake II engine, causing the game to be delayed. Close to release, the promotion for the game focused on the lead developers and the studio, and one notorious aspect of the promotion was a poster with the phrase "John Romero's About To Make You His Bitch". A PlayStation version had been planned but was cancelled during development.

Wikipedia