Nancy Drew: The Haunted Carousel Walkthrough

Nancy Drew: The Haunted Carousel Walkthrough photo 0

If you’re looking for a walkthrough for Nancy Drew: The Haunted Carousel, you’ve come to the right place! While this game doesn’t have a walkthrough yet, you can request one by posting in the appropriate thread. For now, you can simply fill out this form. If you want to make a walkthrough for another game, you can find instructions for that here.

Nancy Drew: The Haunted Carousel Walkthrough photo 1

The game is based on the famous Nancy Drew books, and the game is set in a theme park in New Jersey. Unfortunately, the amusement park is plagued with mishaps, including the lead horse being stolen! The merry-go-round has also started spinning by itself! Nancy will have to solve a series of puzzles and mysteries to save the day. The game features a point-and-click interface, inventory, and two detective modes. These levels can be played independently or together, depending on your preference.

Nancy Drew: The Haunted Carousel Walkthrough photo 2

If you’d like to try and solve the puzzles without consulting a walkthrough, you can go back to the carousel after you complete the game. You’ll need to find a way to reach the letter on top of the carousel and call Paula. You can also grab the keyboard from the robot or the spoon from Joy and use it on Miles the Magnificent Memory Machine.

To make the dowel, you’ll have to find the gear cabinet. To open the gear cabinet, you’ll need to know the combination of 18 9 39. After finding this combination, you’ll need to click the top button to activate the drawer. After doing this, you’ll be able to play the music and get the music roll. If you’re still stuck, don’t despair, because there is a walkthrough for this game to help you finish the game.

Once you’ve found Spooky, you need to find the letter. It can be found behind the Carousel or in the Haunted House. Spooky can be found in the dummy. Inside it, you’ll have to find a red tag and an arm. You’ll also need a pair of pliers to open the trap door. Spooky has a remote control device, so be sure to grab one from Ingrid.

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