Persona 2: Eternal Punishment is a role-playing video game published by Atlus in Japan and North America in 2000. It is the third installment of the Persona series, which is a subseries of the Megami Tensei franchise. The game was released for PlayStation in Japan. It features the recurring character named Yoko. The game features a dungeon and a battle system in which you must defeat countless enemies to save the world.
This game is a direct sequel to the game Persona 2: Innocent Sin, and takes place just a few months after the events of that game. You play as Tatsuya, a high school student, who is searching for answers about a series of murders. The gameplay is similar to Innocent Sin, and features a combination of demon collecting, unrelenting difficulty, and comical mature subject matter.

There are many features in Eternal Punishment that you can use to customize your character. First of all, you can choose a name for your character, and this name will be carried over from the game’s Japanese version. Innocent Sin save data can be transferred to Eternal Punishment if you choose a different last name for Tatsuya. The game’s cutscenes and dialogue will be different from those in Innocent Sin. Additionally, some items and weapons can only be obtained from your saved version, and these are exclusive to the English-language version of the game.
PERSONA 2: Eternal Punishment is a fun RPG with serious undertones. The game is set in a modern-day Japanese city called Sumaru. The plot centers around the murder of a high school principal by the mysterious Joker. It forces the students to summon their Personas to fight back. When the Joker knocks them out, a mysterious man, known as Philemon, contacts the students, warning them of a dangerous situation for the city. In a dramatic finale, Maya chases Joker into the school clock tower, where she is saved by Tatsuya and the other students.

Persona 2: Eternal Punishment features a dialogue system that allows players to interact with their enemies in a conversational manner. Players can also speak with up to three characters at a time. There are four emotions available to demons and eliciting the same emotion three times will give a specific result. It’s important to know which demons will be the best candidates for a particular dialogue.
There are several different strategies in Persona 2: the most effective ways to defeat them, including casting spells and gaining special abilities. The player can also make use of Personas, powerful alter-egos of characters, which perform devastating attacks. This method of combat is also highly effective for killing monsters, but be sure to avoid fisticuffs. The player must use his or her Personas wisely in order to defeat the enemies.
The design of the player character is largely unchanged from the PSP version. The original design of Apollo is still present, but is based on a different character. It’s also based on the design of the Persona Joker, which is only visible in the Unit Viewer. The same applies to the Persona Joker’s portrait, which was not used in the PSP version. The unused portrait from the original game was used for debugging purposes. The sprite sheet also includes a hidden Kanji, referring to the Metal Trio and the Sudou father.